Dr Zi Siang See

Dr Zi Siang See
Interaction Design & AR/VR Researcher
Editorial Board Member and
Guest Editor of Journal of Virtual Creativity (Intellect Books, UK)
Lecturer, University of Newcastle, Australia

Dr Zi Siang See has specialised over the past 10 years in the design, use and integration of interactive media, including but not limited to augmented reality (AR) and virtual reality (VR) research-creation. Zi has over 15 years’ experience of working within the field of interaction design and digital media in both industry and within university institutions, nationally and internationally. As an early career researcher, he has been part of various MOOC projects and been actively involved in scholarly research and international collaborations. His work has contributed to new systems, theory and studies in human-computer-interaction, education technologies and inclusive design. Some of these technical research papers were published at specialised venues such as SIGGRAPH, IEEE Virtual Systems and Multimedia (VSMM), and the Springer’s Virtual Reality. Zi is also working on extended reality (XR) research projects in digital heritage, medical and health sciences training.

For more information, please visit https://www.newcastle.edu.au/profile/zisiang-see

Track 2 Discussion: 
Technology and the Digital Medium

PRESENTATION 1 (TECHNOLOGY)
Digital Heritage and Extended Reality

In this session, we will present and discuss a number of extended reality (XR) projects, primarily focused on multi-disciplinary research in digital heritage. Virtual Reality (VR) technology simulates the real-world scenario in an immersive digital environment, and Augmented Reality (AR) usually provides a user experience of combining the digital elements and real-world context. AR and VR technologies have been extensively used for various research-creation context and non-gaming applications (serious games). These include digital heritage, digital tourism, manufacturing, real estates, medical and health sciences simulation, education, and training. However, more research is needed in investigating how extended reality technologies can be introduced in creative project development in terms of technical requirements and user experience aspects – in the context of making digital heritage content accessible and inclusive. In this session, we will look at some international research and collaboration, featured projects demo (digital heritage focused), future jobs and research possibilities.
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National Heritage Board
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